Problem Statement
Onboarding rate is at mere 40-45%. More than a half of new users are churned before completing the first 3 challenges on Day 0.
Design Home is the mobile game where you can engage in creative play with high-end furniture and home decor from real brands to create beautiful 3D spaces.
Onboarding rate is at mere 40-45%. More than a half of new users are churned before completing the first 3 challenges on Day 0.
What do users like about the app? What frustrates them? Where do people churn? Is the app’s purpose clear?
I made it clear to the users where they are in the process at all time. It also helps them to know they are not stuck and the tutorial will end soon by adding a progress bar.
According to the early user testings, “Submit” their design confused and intimidated users. Switched the wording to “Done” which is less intimidating.
On the left is cluttered and hard to understand its information hierarchy. Decluttered and emphasized what is important - that users won and they are receiving the prizes.
The users were confused about in-game currencies due to the cluttered screen. I revamped to simplify and teach the currency in the context of where users interact with the most.